Riot Games is still busy with “Project L,” a fighting game from the League of Legends champions. A project is part of the projects the studio is working on based on its famous franchise. Since EVO 2019, we haven’t had a glimpse of what the project will look like.
Last week, EVO co-founder and co-founder Tony Cannon indicated that we’ll have news in the coming months. The promise was kept, as a development video was released where we saw how the project was improved. From the visuals seen, the game has taken an amazing graphical leap, being aesthetically similar to what Arc System Works does with the Guilty Gear saga.
The game will have tag team mechanics where we can change between the heroes of our choice. The developers keep in mind that the gameplay allows the fans to be creative enough in combat. Project L will be a 2D game. Unfortunately, there is still no exact date when we will see the match, but they have already confirmed that 2022 will not be the case. Of course, next year we will have new development notes to get a feel of the progress.
On the other hand, the controls are supposed to be accessible so that no user has difficulties in being able to participate in the game. “It’s not about building a game where new players have a chance to beat the pros. It’s about unlocking fun at all skill levelsRefers to Tony Cannon.
They will adapt to the essence of heroes
Cannon explains that an important aspect of game development has to do with the design of the heroes. The most representative moves and abilities of each character are taken to adapt their “core” within Project L, which means they must design them based on the players’ flexibility to use each character.
The online section is an important aspect of fighting games. Canon confirmed that this component has been run from scratch so that the online game offers a near-perfect simulation of the offline game in all aspects. This is how a rollback is supposed to be inserted. They will also use other elements such as Riot Direct, the company’s intranet service, to connect players directly and reduce latency.
“We take the L netplay project very seriously“Canon crosses”.It’s the main way to test the game internally and we work every day to make sure it’s in good shape for its eventual release.“.
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