Thursday, November 21, 2024

Report revealed: This is how EA absurdly explains the ‘Battlefield 2042’ disaster

As if the situation around Battlefield 2042 wasn’t bad enough, EA’s alleged internal explanations for the disaster have now been revealed.

Redwood City – As if the situationBattlefield 2042It wasn’t bad enoughPublisher EA’s alleged internal explanations for the debacle have now been revealed – and they make the company look anything but good.

Beefy action on massive battlefields. Like its predecessors, “Battlefield 2042” should deliver just that. © EA

how “Spieletipps.deReports, the attempts at interpretation are said to have come from an internal EA meeting and were originally posted by gaming journalist Tom Henderson.

In fact, publisher and developer Dice also appears to admit to his misconduct. Among other things, he mentioned that the working procedures of developer Dice have been disrupted due to the pandemic.

Similar reasons have already been offered by other studios and are still understood. However, further clarifications then raise a number of questions.

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Among other things, EA blames the internal Frostbite engine, which is also responsible for the graphics in the latest branch of “Battlefield”. This was outdated and had to be reviewed when development began.

At this point, Game Hints suggests that the engine was also blamed for the failure of Mass Effect: Andromeda. This was published in 2017.

However, after already "Battlefield V" Brought in strong criticism, the publication "BF 2042" Meanwhile more and more of a complete disaster.

However, after “Battlefield V” received so much criticism, the release of “BF 2042” is now more and more of a complete disaster. © EA

But that’s not all, because EA clearly didn’t realize that players didn’t want to release an unfinished product in 2021.

According to the report, the company was aware that “Battlefield 2042” would come with some problems. Internally, however, it was assumed that the bugs would not be more serious than in previous dice titles, some of which were also released incomplete. If true, EA has already admitted to knowingly selling unfinished games.

Above all, EA also cited the release of the multiplayer game “Halo” as an important reason for the difficult start of “Battlefield 2042”. This turned out without bugs and issues, which made it even more difficult for an EA shooter.

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These discoveries reveal an absurd worldview in which buyers’ dissatisfaction and individual shortcomings can seemingly be ignored as long as the sales figures are correct. If this picture comes out of the joint, half-baked excuses are sought.

Long story short, Halo had nothing to do with Battlefield 2042’s deteriorating state, and players were not satisfied with spending $70 on an unfinished title. Let’s hope the EA has finally learned this lesson.

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