The Far Cry 6 plot is not entirely linear

Narrative director Navid Khafari discussed how the various arcs are presented in “Far Cry 6”.

According to narration director Navid Jhavari, the plot of “Far Cry 6” is not completely straightforward. Once you open the game world, you can go in any direction. He said, “It was important to maintain the idea that once you open Yara, you can go in any direction.”

“We have been tasked with trying to make the narrative really work and adapt regardless of which region or region you start in. If you go to the western districts of Yara and decide to jump into the eastern or central regions or even go to Naveed Chavari, ‘Capital will make the story work. We have these brackets associated with the entire meta story. “

“In Far Cry 6, we didn’t use the word“ sidebar ”much when speaking on the team. It’s processes and stories that you experience among the locals. It’s all because there are characters with complex goals and needs,” she continues. “Objectively speaking, everything must fit into the sand pit of the revolution, even if the characters do not necessarily talk about the revolution. Their livelihoods and livelihoods have been affected, so we try to highlight the complexity of such a situation.

Far Cry 6 will be released on October 7, 2021 for PC (Epic Games Store and Ubisoft Store), Xbox One, Xbox Series X / S, PlayStation 4 and PlayStation 5.

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