Sam Maggs, lead writer for Ratchet and Clank: Rift Apart, has gone public via Twitter and complained about the fact that her work on the platform has not been recognized. For example, it was only mentioned in the credits under “Special Thanks,” which Mags said doesn’t do her job fairly.
As part of this year’s Game Developers Conference, Mark Stewart, lead designer at California developer studio Insomniac Games, spoke in detail about creating the “Ratchet & Clank: Rift Apart” action platform.
Shortly thereafter, Sam Mags, who meanwhile served as lead writer on “Ratchet & Clank: Rift Apart” and left Insomniac Games again a while ago, spoke via Twitter. First, in a tweet, she lamented that her work on the Platform had not been properly recognized. For example, she didn’t just mention the fact that she didn’t play a role on Stuart’s GDC show – unlike her former castmates.
Additionally, according to her own statements, she was shocked when she was only mentioned in the “Ratchet & Clank: Rift Apart” credits in the “Special Thanks” section. “This speaks to a broader problem of game developers being completely wiped out of their work credits as soon as they leave the studio. I’ve never been credited as the writer of this game, even though I’ve spent a year and a half of my life creating the character Rivet from scratch.”
What is one of the creative minds behind Rivet?
It is known that a new character, Rivet, was introduced in Ratchet & Clank: Rift Apart. As Maggs explains, the new character and character was painstakingly created by her and her team: “That’s why it’s so painful to be left out of the conversation. It’s a team effort, but at the end of the day, hiring her was my job and my responsibility as lead writer — and I was specially brought in For this project to be a voice for players who need a Rivet in their lives. […] The Rivet was a team effort. Let’s maybe give credit to the whole team.”
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Mags Stewart has also always accused of having a special problem with her. In the end, Stewart went above and beyond to take the proverbial laurels of her work at GDC. “Mark had a huge problem with me the whole time I was involved in this project and I was constantly trying to undermine me. So I am not surprised that he has decided to take credit for my work unilaterally now that it has been hailed as a success 🙂 This is how it is A woman in games.
Allegations that Mark Stewart has not yet wanted to comment on.
Mark had a huge problem with me the whole time I was on this project and constantly tried to undermine me so I’m not surprised that he decided to take one sided credit for my work now that he’s been lauded as a success 🙂 That’s what it’s like to be a woman in games.
– Sam Mags (@SamMaggs) March 29, 2022
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