This is how Valve was able to bring Elden Ring to Steam Deck

Elden Ring is the latest game from the developers at From Software and has already been a huge commercial success. But even the masterpiece, which was able to convince with the highest ratings in our test, is still there performance problem not spared. Even on high-end PCs, the game struggles. Although From Software has already released various patches that have made improvements, there is still a lot of room for improvement.

In addition to Elden Ring, Valves was also launched last month steam surface Noon, mobile allows you Selected Steam Games To gamble from anywhere. However, the deck’s limited hardware makes it necessary to apply various technical tricks in order to run modern games. So while other players are still struggling with the unoptimized PC version, Valve has been able to implement a fix. Unfortunately this one works Only on Steam Deck.

How do performance issues arise in Elden Ring?

Aloud digital foundry is she Windows 10 DirectX 12 API Responsible for performance issues at Elden Ring. Digital Foundry says that a game that isn’t fully “finished” before its release can send the player into a never-ending series of stutters in shading assembly.

This is exactly what is happening with the PC version of Elden Ring. The game pauses each time to create important parts of the game, for example a new animation, a new enemy or a new explosion and this is how stuttering happens.

Shader Precaching – The solution to all problems?

Days before the handheld device was shipped to pre-orders, the Valve software team had an idea. Shader bundling works best when attached to a file Computer specifications have been modified.

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This process is already in use in many games which is why it is paused to analyze the respective devices and compile the parachutes accordingly. This is exactly where Valve comes in. On page 2 you can read why Valve’s fix for Elden Ring currently only works on Steam Deck!

Let’s continue to page 2!

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