Elden Ring director Hidetaka Miyazaki reveals why he didn't shine in Bluepoint Demon Souls remake

Elden Ring manager Hidetaka Miyazaki revealed why he’d never played the new Bluepoint version of Demon’s Souls and how the team at FromSoftware were so impressed with the game’s visuals that they felt extra pressure while developing Elden Ring for PS5.

As I mentioned VGC, Miyazaki was interviewed by Edge magazine and explained that Demon Souls publication’s focus on graphic accuracy wasn’t a top priority for FromSoftware, which is why his team – especially the creative team. Graphics – They felt an extra pressure after the new version was released. . However, that does not mean that they are not up to the challenge and that Miyazaki has complete confidence in the world in his team.

“Not just with Elden Ring, but with all the games we make,” Miyazaki said. “Graphic accuracy is not something we make a top priority. What we need in terms of graphics depends on the systems and requirements of the game itself, and it takes a lower priority compared to other development elements.

“This is an area where I feel some sorry for my graphics team because I know they work really hard. And they worked really hard on Elden Ring — our graphics systems team and programmers pushed a lot of new features to make the best games we’ve ever made.”

He then went on to explain why he had not yet played a Demon Souls remake, even though the original game was another game he was dealing with. According to Miyazaki, that means he’s not a fan of his old job redesign.

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“Like I said, I didn’t participate directly and didn’t play the Devil’s Edition,” Miyazaki said. “But that’s because I don’t like to play the games I played in the past,” he explained. “It brings up a lot of old vibes, a lot of old memories, and it’s a bit frustrating, and I don’t feel like I’m playing anymore. So I haven’t played the Devil’s Edition remake, but I’m really happy to see it take on this new look, these completely new graphics.”

He concluded by saying that while he was excited to see the game updated for new and old audiences, he was a little nervous because the development of Demon Souls hadn’t been smoother.

“It was an old game, so seeing it regenerate in that way and obviously new players playing it made me very happy,” Miyazaki said. “It’s been a tough game in the past, with the development, so I was worried that the new players might not like it the way it is. It was a concern for me when I re-edited it, but, you know, in the end, I’m just happy to see the reaction and I’m glad that I see people enjoying it.

“The only thing that was really interesting to see [Bluepoint Games] We come up with things we haven’t thought of and manipulate certain elements of the game in ways we can’t or don’t want to go back in time. So seeing them research and apply new thought processes and new technologies, it was something really exciting and fun for me. “

Fans won’t have to wait long to see how the team rose to the challenge of making the best Elden Ring FromSoftware game yet, set to release on PS5, PS4, Xbox Series X/S, Xbox One and PC. February 24, 2022.

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Adam Pankhurst is a news editor at IGN. You can follow him on Twitter Integrated Tweet and on tic.

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